
Oscar Wang
UI/UX + Creative Technology + Accessibility
Hi, I am Oscar Wang,
as a UI/UX and Creative Technologist, I focus on creating experimental, interactive experience with emerging tech, using AR, VR, AI, and physical computing.
© 2025 Oscar Wang
Type
Body Tracking, Computer Vision
Date
2024.01
Participant
Jerry Cai, Oscar Wang
ArtCenter Rally Championship
ArtCenter Rally Championship
What is ARC?
ArtCenter Rally Championship is a game that utilizes real-time gesture tracking to drive your rally car on multiple tracks, including paved roads and dirt tracks, with different weather and scenes are built into the game.
Helping users experience a new type of game experience with camera interaction.
Mechanism
We change the traditional WASD control into four different quadrants in a 3d setting. We added trigger into each quadrants, when the trigger being activied, the car when move accoadingly in preset direction followed by real engine physicls.
Gallery




















Enlighten
We change the traditional WASD control into four different quadrants in a 3d setting. We added trigger into each quadrants, when the trigger being activied, the car when move accoadingly in preset direction followed by real engine physicls.
Enlighten
The success of this project makes me start to think about whether I can try to use computer vision or other methods to help people who cannot access games through gamepads, keyboards or screens due to diseases and other problems.
© 2025 Oscar Wang
Type
Body Tracking, Computer Vision
Date
2024.01
Participant
Jerry Cai, Oscar Wang
ArtCenter Rally Championship
What is ARC?
ArtCenter Rally Championship is a game that utilizes real-time gesture tracking to drive your rally car on multiple tracks, including paved roads and dirt tracks, with different weather and scenes are built into the game.
Helping users experience a new type of game experience with camera interaction.
Mechanism
We change the traditional WASD control into four different quadrants in a 3d setting. We added trigger into each quadrants, when the trigger being activied, the car when move accoadingly in preset direction followed by real engine physicls.
Gallery










Enlighten
We change the traditional WASD control into four different quadrants in a 3d setting. We added trigger into each quadrants, when the trigger being activied, the car when move accoadingly in preset direction followed by real engine physicls.
Enlighten
The success of this project makes me start to think about whether I can try to use computer vision or other methods to help people who cannot access games through gamepads, keyboards or screens due to diseases and other problems.
© 2025 Oscar Wang